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Rail Shot - Prototype
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Devlog
Exploring the Art Direction
May 04, 2026
by
SolidStateKC
Right now Rail Shot is still very much a gameplay-first prototype. That’s intentional. Before committing to final art, I wanted to answer the only question that really matters: Is the core loop actu...
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Why I Built a Browser-Based Level Editor Before Finishing the Game
May 04, 2026
by
SolidStateKC
This may be backwards… But before Rail Shot even had an art style, I became obsessed with one question: How do I make more levels without hand-building every single one? My first idea was to build a...
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Treating a Tiny Prototype Like a Full Commercial Game
May 04, 2026
by
SolidStateKC
One of the goals of this project wasn’t just to make a game... it was to learn all the systems of a complete game. It was playable after just days but then i spent weeks and months on the systems th...
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The First Time the Prototype Actually Felt Fun
May 04, 2026
by
SolidStateKC
Like most prototypes, Rail Shot started ugly. No art. No particles. No sound design. Just black lines, circles, colliders, and a coin falling through a bunch of test geometry. The original collision t...
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Why I Built a Game Based on a 1956 Mechanical Arcade Machine
May 04, 2026
by
SolidStateKC
I run a real-world pinball arcade, so I spend a lot of time around machines that were designed to do one thing really well: make you say “just one more try.” A while back I became obsessed with Ba...
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