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Rail Shot - Prototype

Rail Shot - Prototype

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Devlog

  • Exploring the Art Direction
    May 04, 2026 by SolidStateKC
    Right now Rail Shot is still very much a gameplay-first prototype. That’s intentional. Before committing to final art, I wanted to answer the only question that really matters: Is the core loop actu... Continue reading
  • Why I Built a Browser-Based Level Editor Before Finishing the Game
    May 04, 2026 by SolidStateKC
    This may be backwards… But before Rail Shot even had an art style, I became obsessed with one question: How do I make more levels without hand-building every single one? My first idea was to build a... Continue reading
  • Treating a Tiny Prototype Like a Full Commercial Game
    May 04, 2026 by SolidStateKC
    One of the goals of this project wasn’t just to make a game... it was to learn all the systems of a complete game. It was playable after just days but then i spent weeks and months on the systems th... Continue reading
  • The First Time the Prototype Actually Felt Fun
    May 04, 2026 by SolidStateKC
    Like most prototypes, Rail Shot started ugly. No art. No particles. No sound design. Just black lines, circles, colliders, and a coin falling through a bunch of test geometry. The original collision t... Continue reading
  • Why I Built a Game Based on a 1956 Mechanical Arcade Machine
    May 04, 2026 by SolidStateKC
    I run a real-world pinball arcade, so I spend a lot of time around machines that were designed to do one thing really well: make you say “just one more try.” A while back I became obsessed with Ba... Continue reading
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